Saturday, May 1, 2010

Mysterious Nathan Email

This was all contained in an email from Nathan, the flash file he sent has been uploaded to google docs for anyone who wants it.

This is pretty much everything need to know about the games quirks.


Things to Note
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Identifiers for MovieClips:

ENEMIES

Blue Enemy on Ground: Walk1
This one dies in 1 hit so use it for the weaker enemy

Red Enemy on Ground: Red1
Dies in 2 hits. Tougher enemy

Flying Enemies moving right to left: Mon1-3
Flying Enemies moving left to right: Mon4-6
All of these are currently set to Die in a hit so just select one coming from each side to be the tougher enemy and the script can be edited later

THE PLAYER

Green Rectangle in the middle: PC
This is the character. Inside this MovieClip is the script that determines how many kills it takes WIN and how many hits it takes to DIE so if you want to alter that this is where you do it. Make sure to set the total one higher that you want (e.g. Want to win with 20 set it for 21).

Thin Rectangle representing the weapon: Bow
DO NOT replace this with another MovieClip unless your sure you know how to do it.
Leave it to last.
…..........................................


To replace the background use the Layer labelled “Hill”

How to Win the Game: After you've shot enough enemies you see a scene with “Grab the Lasso to Win.” Hit Space Bar when instructs to grab Win.

Those blue spots and green squares on the stage are hitTests. They can be hidden but leave them visible for now.

I found a bug I didn't notice before but I still haven't fixed it. It's to do with Red1 Spawning. You'll notice it when it happens.

Currently no ground Enemies come in from the Left. Don't worry about that just put then on the side that's there and I'll take care of that after. It's just a matter of replacing some identifiers and altering some already written scripted but it's easier once one sides done.

If there's any MovieClips you need me to put in, send them to me as FLA files in an email along with the game if it's been altered (also sound effects).

If there's anything else you want changed about the game then list them and send it in an email.

4 comments:

  1. At least we have code for all three games now. I don't have time to look at Nathan's atm, but I'm assuming it works? Can anyone confirm?

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  2. It works, to be specific, but not well enough. It's consistently super difficult, rather than what we discussed about having it start off easy and then having the Trickster kick the mound to make it more difficult (which i spent hours making the animation for.....) Plus i think the bit at the end is ridiculously difficult xD I barely read the text and it's all "you lose"
    He'd know these things if he'd bothered his arse to turn up.

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  3. Bleh, if I get a chance I'll look at it and see if I can mess about with the code, but to be honest, I'll probably not get much of a chance cuz I've got my other stuff to do in the game and such at the mo.

    Nathan is such a wab

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